If you've read my previous posts on the Mass Effect 3 Demo, then you know I was a little hesitant about the thought of buying he new Mass Effect in March. After playing the multiplayer segment of the demo for a good amount of time, I am now hooked. I love the gameplay, and I love the teamwork. The multiplayer truly forces you to work as a team if you want to survive, something which I truly admire in a game because it is so often hard to find. An example of this lies with the different types of enemies the game throws at you. A sentinel may be of little use against an enemy holding a shield in front of his face, but an infiltrator can use his sniping skills to knock his head back through the shields vision hole. Likewise, the infiltrator may find himself in trouble when surrounded by enemies, but the sentinel can use his heavy armor to rush in and clear a path for the teammate. These rock, paper, scissors situations are abundant in Mass Effect 3, and make a diverse team a powerful weapon.
In terms of the actual multiplayer layout and customization, the game tries to simplify things for you, both helping and hurting a little. Each class is broken down into 4 playable characters: human male, human female, and 2 races seen in the campaign that change for each class. Each playable character within the class is then given three abilities to level up and use, with the exception that the human male and human female have the same abilities, and the only differences are looks. Like I said, this helps in one way by eliminating the necessity to bring up your skill menu in order to use a 4th skill that cannot be hotbutton mapped, but hurts in the sense that the 3 ability loadouts are not always what you would have wanted from a list of the classes singleplayer usable skills.
Many of the classes are also quite deceiving at first, with a large number of the abilities not really being effective until you put a considerable amount of points into them. For example, the engineers combat drone is near useless until you get almost all the way down its skill tree, but at that point its pretty damn good and extremely useful. Another example is the adept as a whole. At lower levels, the adept is probably the weakest multiplayer, and probably single player, class. The abilities do little damage, and the biotic explosion normally doesn't even kill regular enemies. As the class gains levels and you are able to upgrade the abilities, however, the adept becomes quite powerful and can subdue entire groups of enemies with singularity and powerful biotic explosions. Although, even with the adepts eventual power, it is essentially a 2 button class and does get pretty boring after a while.
The main thing to remember in the multiplayer is that adding guns lowers your abilities recharge rate. In the single player demo campaign, you are forced to carry all the guns the game gives you, and this leads to massive ability recharge times. In multiplayer, you can select what guns you want, and how many. It is my belief that the abilities of your class are more essential to your survival than having a lot of guns. Given this belief, my recommendation is to pick whatever gun type you want, and select that as your only weapon with no secondary. This will allow for maximum skill recharge time, and greatly increase your lethality and versatility in the field. With the infiltrator, however, it is sometimes wise to carry a low weight pistol along with your sniper, due to the snipers cumbersome nature in close range fights. With the adept, the best choice is to use the lowest weight gun you have, probably the starting sub machine gun or pistol. I have won entire multiplayer matches without firing a bullet with my adept, and the ability to fling singularities and warps at maximum recharge rate is priceless.
The way you unlock weapons, mods, characters, and everything else in multiplayer is through buying packs. The recruit pack costs 5,000 coins and the veterans pack costs 20,000. In my experience, the recruit packs rarely have anything of value in them, and the best strategy is to save up for veterans packs over and over. If you beat all 11 waves of the multiplayer (which takes about 25 minutes on average), you will earn around around 15,500 coins, so it is not very hard to continually purchase veterans packs.
Well there you have it guys. So far I have beaten all 11 waves of the multiplayer campaign on bronze about 8 times, with 4 difference classes. If you are new to the Mass Effect scene like me, I advise you to use the multiplayer aspect of the demo to experiment with the different classes and find out how each ability works once you have skilled it up. Feel free to comment on this post with thoughts or questions.