Editorialist for TalkingAboutGames.com. This blog is my personal content and any thoughts are my own. Comments are appreciated and encouraged.

Wednesday, February 29, 2012

Does Infinity Ward Support Modders and Exploiters?

          Anyone that has played a good number of Call of Duty games can easily determine from a few minutes of gameplay whether the one they are playing was released by Infinity Ward or Treyarch. There are many noticeable differences between the two, but more interesting are the subtle differences that draw into question the motives of IW. Given that the two companies both lie within Activision and develop games for the same franchise, one would assume that new technology flows between the two companies and that successful ideas from previous games are implemented into the next release.
          When Treyarch developed Black Ops, they added coding to render rapid fire controller mods useless. This was a great change in response to the increasingly large player base that purchases these modded controllers. One would assume that this change would have also found its way into the next Call of Duty release, MW3; this was not the case. Rapid fire mods are alive and well in MW3 and again create an unbalance that could have easily been solved with the previous game's technology. This fact, as well as the rampant use of mods and exploits in IW games compared to the almost nonexistence of them in Treyarch games, leads me to believe that IW supports such actions.
          Infinity Ward has never been known for listening to its users. Whenever they make updates for their Call of Duty games, they always come far too late, and rarely fix the problem. An example of this is the recent nerf of machine pistols in MW3 that has made no noticeable effect. Other examples include the facts that theater mode in MW3 is still depressingly bad and that Clan Operations finally came out for Call of Duty Elite....more than 3 months after the game release.
          My person belief is that, although IW raises half-hearted campaigns to stop modders and exploiters, the company actually supports them in order to increase player base and thus increase profits. Just think of how many players IW would lose if they got rid of infection lobbies, 15th prestige lobbies, modded controllers, and quickscoping. These are all aspects widely considered to be detrimental to gameplay, but somehow find their way into almost exclusively IW produced games of the franchise. What do you guys think? Anyone else noticed the glaring differences between Treyarch helping to eliminate unbalance and IW rejecting to implement proven methods of solving the same?

Sunday, February 26, 2012

FMG9 - Modern Warfare 3

I've been convinced for some years now that Call of Duty developers don't actually play their own games. This opinion of mine has come from witnessing countless weapon updates that either don't fix anything, or make good weapons better and bad weapons worse. In Modern Warfare 3, the FMG9 has been nerfed once already, and fourzerotwo says that it is scheduled for another nerf soon. In his Twitter post he stated that all akimbo machine pistols will receive reduced fire rates. While this may sound like a great idea to someone who has never played the game, its the worst possible fix to those that have. Akimbo effectively doubles your fire rate (2 guns firing at the same time). After two akimbo fire rate nerfs, my guess is that the new fire rate will be around 1.5x. To machine pistols like the FMG9 that already have very fast fire rate, lowering the fire rate of akimbo, which is still faster than having a single gun, will make no difference at all. At over 1000rpm, any difference in fire rate will be negligible. The better solution would be to alter more noticeable aspects of the weapons performance, such as its recoil and hip fire spread. Increasing these two parameters would have more concrete and game changing effects. But, if you have played enough Call of Duty games, you know this approach is far too logical to ever be considered by the developers. So look forward to another nerf that wont change a thing.

Thursday, February 23, 2012

So You Wanna Be A Vampire

Vampirism makes a glorious comeback in Skyrim, minus the glory. The benefits to being a vampire are not quite as notable in Skyrim as they have been in previous Elder Scrolls games. An increase in illusion spell power and sneak skill are really the main pros this time around. This means that becoming a vampire really isn't very useful if you don't plan on using these two skills. There are other bonuses, like summoning a weak undead pet and going invisible (each only allowable once per day), but these abilities can be achieved easily through illusion or conjuration, without the limited once per day aspect. Vimpirism in Skyrim makes you weaker to fire, and more resistant to cold. This means that fire dragons, the most common dragon, will do quite a number on you. Citizens will also attack you if you do not feed before you hit the later stages of Vampirism. The decision to be a vampire in Skyrim really comes down to the coolness factor. Lets face it, despite how much current media is overplaying vampires, they are pretty damn cool (except Edward Cullen). Check out the link I've posted below for more info on the pros and cons of Vampirism, as well as how to become a vampire.

Wednesday, February 22, 2012

The Best Skyrim Jokes

Who doesn't love a good Skyrim joke, right? Its not like the cool kids in high school maintained their popularity by having overdeveloped football skills or wearing short skirts. No, they all had the best Skyrim jokes. I've recently stumbled upon a great list of these jokes, and from my ever gracious boon wish to extend them to you. Check them out:

Borderlands 2 Official Release Date

Borderlands 2 now has an official release date....September 18 for North America (September 21 for Europe). This release date is later than expected, with a late issue of Game Informer and many other sources listing the release date in June While I'm sure this push back leaves many of us, including me, wanting to punch a baby, Gearbox has tried to persuade audiences into happiness by creating a pre-order bonus. Aside from the game, the pre-order includes:
  • Gearbox Gun Pack - Unique guns that you start off with
  • The Golden Key - Unlocks the golden compass....just kidding. Lets you unlock a rare item from the in-game Golden Sanctuary Loot Chest
  • Vault Hunter's Relic - Seems to improve your chance of finding good loot while playing
These bonuses are an interesting and welcome change to me. Most games give the standard 1 or 2 weapons and a couple of character skins, meaning that every consumer gets the same thing, and knows exactly what he/she is getting. Borderlands 2 allows for some mystery, randomization, and excitement in the way of the Golden Key. It is entirely possible, given Borderlands random item generation system, that no 2 pre-order customers will receive the same item. Borderlands has always been a creative game, and it looks like they haven't lost a beat. For the full article on Borderlands 2 release date and pre-order bonuses, check out the link below.

Tuesday, February 21, 2012

Rumors About The New Xbox

Ran across this link today and had to share it with you guys. The link contains just about every rumor that has been circulating about the next Xbox and tries to shed some light on each one. Hope you enjoy.

Monday, February 20, 2012

New Prestiges for Modern Warfare 3?

So the news has broken that Infinity Ward intends to add 5 new prestiges to the console platform of Modern Warfare 3. This change will mirror the new prestiges added to the PC version of the game. Telling news like this to 10th prestigers like me is like telling a fat kid in gym class that he still has 5 more laps to go. With the ability to reset your prestige through the prestige shop, it seems highly unnecessary to add more prestiges and piss off the people that are dedicated to the game and have already attained the highest prestige. I didn't hit 10th prestige because prestiging was fun, I did it to be done with prestiging.....apparently not.

Thursday, February 16, 2012

Mass Effect 3 Demo Multiplayer Review

If you've read my previous posts on the Mass Effect 3 Demo, then you know I was a little hesitant about the thought of buying he new Mass Effect in March. After playing the multiplayer segment of the demo for a good amount of time, I am now hooked. I love the gameplay, and I love the teamwork. The multiplayer truly forces you to work as a team if you want to survive, something which I truly admire in a game because it is so often hard to find. An example of this lies with the different types of enemies the game throws at you. A sentinel may be of little use against an enemy holding a shield in front of his face, but an infiltrator can use his sniping skills to knock his head  back through the shields vision hole. Likewise, the infiltrator may find himself in trouble when surrounded by enemies, but the sentinel can use his heavy armor to rush in and clear a path for the teammate. These rock, paper, scissors situations are abundant in Mass Effect 3, and make a diverse team a powerful weapon.

In terms of the actual multiplayer layout and customization, the game tries to simplify things for you, both helping and hurting a little. Each class is broken down into 4 playable characters: human male, human female, and 2 races seen in the campaign that change for each class. Each playable character within the class is then given three abilities to level up and use, with the exception that the human male and human female have the same abilities, and the only differences are looks. Like I said, this helps in one way by eliminating the necessity to bring up your skill menu in order to use a 4th skill that cannot be hotbutton mapped, but hurts in the sense that the 3 ability loadouts are not always what you would have wanted from a list of the classes singleplayer usable skills.

Many of the classes are also quite deceiving at first, with a large number of the abilities not really being effective until you put a considerable amount of points into them. For example, the engineers combat drone is near useless until you get almost all the way down its skill tree, but at that point its pretty damn good and extremely useful. Another example is the adept as a whole. At lower levels, the adept is probably the weakest multiplayer, and probably single player, class. The abilities do little damage, and the biotic explosion normally doesn't even kill regular enemies. As the class gains levels and you are able to upgrade the abilities, however, the adept becomes quite powerful and can subdue entire groups of enemies with singularity and powerful biotic explosions. Although, even with the adepts eventual power, it is essentially a 2 button class and does get pretty boring after a while.

The main thing to remember in the multiplayer is that adding guns lowers your abilities recharge rate. In the single player demo campaign, you are forced to carry all the guns the game gives you, and this leads to massive ability recharge times. In multiplayer, you can select what guns you want, and how many. It is my belief that the abilities of your class are more essential to your survival than having a lot of guns. Given this belief, my recommendation is to pick whatever gun type you want, and select that as your only weapon with no secondary. This will allow for maximum skill recharge time, and greatly increase your lethality and versatility in the field. With the infiltrator, however, it is sometimes wise to carry a low weight pistol along with your sniper, due to the snipers cumbersome nature in close range fights. With the adept, the best choice is to use the lowest weight gun you have, probably the starting sub machine gun or pistol. I have won entire multiplayer matches without firing a bullet with my adept, and the ability to fling singularities and warps at maximum recharge rate is priceless.

The way you unlock weapons, mods, characters, and everything else in multiplayer is through buying packs. The recruit pack costs 5,000 coins and the veterans pack costs 20,000.  In my experience, the recruit packs rarely have anything of value in them, and the best strategy is to save up for veterans packs over and over. If you beat all 11 waves of the multiplayer (which takes about 25 minutes on average), you will earn around around 15,500 coins, so it is not very hard to continually purchase veterans packs.

Well there you have it guys. So far I have beaten all 11 waves of the multiplayer campaign on bronze about 8 times, with 4 difference classes. If you are new to the Mass Effect scene like me, I advise you to use the multiplayer aspect of the demo to experiment with the different classes and find out how each ability works once you have skilled it up. Feel free to comment on this post with thoughts or questions.

Wednesday, February 15, 2012

Live on Twitter

Attention jelly bros! Your favorite bro has just gone live on Twitter. No not Barney Stinson, me you fool. Visit my new Twitter page at https://twitter.com/#!/Ujellybros and follow me if you like this blog or like hearing witty video game tweets. I will now be updating fans via tweets whenever I have a new blog post up. Happy merking.

Tuesday, February 14, 2012

Mass Effect 3 Demo: After

Let me first make clear that this review is in relation to the single player portion of the demo. Overall, I thought it was a solid game so far. The areas that bothered me the most were the ineffectiveness of some classes and class skills. So far, I have played through the demo with Engineer, Adept, and Infiltrator. Here are my thoughts on each of those classes.

Engineer
Not the worst, but certainly not the best. I was really looking forward to some cool, powerful gadgets, and the game didn't really deliver. When the enemies dropped their big collapsible sentry guns, I thought I would give them what-for and sling mine out. The encounter proved much more awkward than I had planned, as the only sentry gun I could apparently muster looked like a flying pancake. This scrawny little saucer thing appeared and was quickly dispatched by the enemies, I could barely see it shooting. Keep in mind as well that I had upgraded the sentry gun a good deal. Needless to say, it was disappointing; so much potential down the drain. The rest of the engineer skills were decent but not nearly as powerful as I felt they should be given that the class is a pure build and not a hybrid.

Adept
Suffered from the same downfall as the Engineer: for a purist class, the skills simply aren't as powerful as they need to be. The weak biotic abilities become even more of a downfall considering the adept's lack of weapon skills. Probably the most annoying aspect of this class is the fact that almost all the skills, regardless of power, do essentially the same thing. Push, pull, singularity, and shockwave all just pick people up or knock them down. There's no real sense of differentiation between the skills, leaving you to wonder if its really worth putting points into more than one of them.

Infiltrator 
This class actually felt pretty powerful. The cryo ammo ability lets you freeze enemies while you shoot them. This results in the enemies being either very slow, or completely immobilized and unable to shoot. Coupled with these effects, the enemies shatter when killed if they are frozen. The tactical cloak is definitely the highlight of this class, however. The cloak gives you an amazing damage bonus for attacks that bring you out of invisibility. This means that your snipes and melee attacks while cloaked will almost always be 1 shot kills. The infiltrator is a very fun class, and by far the best that I have tried in the game so far.


Hope this helps you guys a bit when you are trying the demo for yourself. I've never played any of the Mass Effect games before so maybe this is all off or how it is supposed to be, but get out there, explore it for yourself, and let me know what you think.

Mass Effect 3 Demo: Before

The time has come to walrus said.....to try the Mass Effect 3 demo. I have always been a big fan of RPG's, probably because my own life doesn't involve merking people with swords or magic, but I have never played a Mass Effect game before. I don't deny that they are great games, not that I would necessarily know, but they receive great praise from everyone I know that has played them. My fear lies in the belief that they focus too heavily on speech and interaction with NPC's rather than strict gameplay. I have recently been convinced by my friends, however, and not without the help of a few gameplay trailers, to purchase Mass Effect 3 on its release date. The demo for the game goes live today on the Xbox marketplace, and hopefully it confirms the good reviews I often hear. I will probably have another post up tonight after I've completed the demo to let you guys know what I think. Anyone else a little hesitant to jump into the series for the first time after 2 previous installments?

Friday, February 10, 2012

Gotham City Impostors

Well hello there fan base. Today's topic is Gotham City Impostors. So I was a little hesitant to trade 1200 Microsoft points for this one. The demo gave me an hour of play time, and at the end, I really wasn't sold. The game seemed fun enough for a while, but didn't strike me with the potential to have lasting appeal. Another key issue for me was the time in between unlocks for important things like weapons. You get unlock keys frequently, but they alternate as to what they unlock, meaning you can go quite some time between unlocking new primary weapons. But as most of my video game purchase decisions are determined, my friends got the game so I had little choice. Now that I have been playing it for a while, I am definitely warming up to it. All of the weapons are very well balanced, and some pretty innovative class combinations can be formed. If you are in the market for a knock-around FPS that, if nothing else, is great at passing some time, then spend some time with Gotham City Impostors.

Tuesday, February 7, 2012

Q&A

I would like to open up my blog for questions or comments you guys have. Whether its on guns, perks, killsteaks, or anything else, I want to know what you guys think about the game. So hit me with your thoughts, whats worth arguing about today?

Sunday, February 5, 2012

Riot Shield Tactics - Modern Warfare 3

In my opinion, and contrary to popular belief, the riot shield is the epitome of skill playing in CoD games. I always find it funny when people trash talk me for using it, considering that out of all the available primaries in the game, it is obviously the worst. You cant shoot anyone with it, you need to be right next to them to shield bash, and the games lag makes shooting and knifing through the shield as easy as if the player wasn't holding one. For some reason, players in MW3 will always feel the need to trash talk you for using bad weapons while they shoot you with a ACR, it blows my mind. Anyway, my personal experience with the riot shield includes over 3 days of play time with it and the title/emblem for achieving over 50k bullet deflects. As a side note, IW has NO idea how hard they made that challenge. At the end of my 8th prestige (and using the shield the entire time) I only had 12k bullet deflects. Given that if you prestige the title resets, this challenge took me what would have been over 3 prestiges to accomplish. Giving up this prestige time, however, was well worth it considering I am now part of probably .0001% of MW3 players that have that title/emblem. Ok, enough chitter chatter, lets get down to it. These are some tips that riot shielders should pay attention to in order to be effective with the weapon:
  1. Bashing
    • Prone targets: If your target is prone, stay crouched when you are bashing. Their lower profile gives them a better line at your exposed feet, crouching against these targets will minimize deaths.
    • Standing targets: If your target is standing up, approach them while crouched, then stand up directly after or before you bash them. Many players with good reaction times will try knifing you after the shield hits them. If you are still crouched when this happens, you will be so close to them that your lower height will allow them to knife over your shield and kill you.
    • Lead your bashes. Due to the slight time differences in timing given lag, moving targets are always slightly farther down their path than they appear on your screen. This means that if you are trying to bash someone that is circling around you, you should shield lunge just a little bit in front of where you see them. This will always lead to more shield hits and less failed lunges. 
    • Watch out for the 180. For some inexplicable reason, many shield lunges will leave you facing the opposite direction, whether you hit the target or not. There isn't anything you can do to compensate for this other than to keep a sharp eye out for when it happens and adjust yourself quickly before you get shot in the back.
    • Pick your targets. Don't forget that shield bashing takes 2 hits and a good deal of time. If you sneak up on your target, its probably a better idea to pull out your secondary and quickly knife them, rather than shield bash. If you chose to bash them, they will be aware of your presence after the first hit, and skilled players could turn and kill you before the second bash.
  2. Using Secondaries
    • Pick carefully. Choosing your secondary is the most important class setup choice you will make. Your primary goal is to find a weapon that will come out fast, and be able to fire as soon as it is out. For example, the MP9 is a great secondary, but it is slow to switch to, and takes a long time to start firing once its out. Pistols are a good choice for shield classes, due to the high speed of both aspects. The G18 is my personal favorite; it comes out fast, shoots right away, and is unique in the fact that no one ever uses it. Akimbos are also a fair choice with riot shields given the close range fire power they have. Realistically akimbo FMG9's are the best shield secondary, they come out instantly, shoot seemingly before they are even out, and do incredible damage, I just cant use them because they are stupidly overpowered and EVERYONE uses them.
    • Timing is everything. If you pull out your secondaries while your target is still shooting at you, you are going to die. The best time to attack with secondaries is while your targets are reloading, throwing grenades, or in between sniper shots.
    • Knifing. Like I said earlier, switching to your secondary and knifing as fast as you can is sometimes more effective than shooting the target. This strategy, however, requires that your target is close enough to knife lunge, and is not going to shoot you while you try. The main advantage to knifing, of course, is that you remain off the radar.
  3. Making a Good Wall
    • Cover your feet. Your main weakness is your exposed feet. Make sure you stay crouched when facing your targets to minimize bullets to this area. Also, always aim down a little bit. Even if you are crouched, your feet may still be visible if you don't tilt the shield downward a little.
    • Cover your sides. In certain positions, your sides may be exposed on the edges of the shield. To counter this, always try and try to keep one side up against a wall. Implementing this strategy means you only need to cover one of your sides.
    • Lead your targets. Much like my advice on leading your bashes, your targets will always be a little further than you see them. If your target is moving, make sure you face a few feet in front of them to compensate for lag and not get a death you will be scratching your head at.
    • Work with teammates. Use the weapon to its strength, which is support. The riot shield allows for your teammates to have a source of mobile cover. Planting yourself at strategic positions and letting your team stand behind you and fire at the enemy is extremely fun and beneficial to everyone (except the players getting shot at).
  4. Class Setup
    • Throwing knife. The throwing knife is the best lethal equipment choice because it allows for longer ranged kills regardless of the long range capabilities of your secondary weapon. It also allows you to quickly attack the enemy while he reloads without exposing yourself for very long.
    • Concussion grenade. Enemies are much easier to throwing knife and shield bash when they aren't able to to quickly dodge incoming attacks. The concussion grenade also stops players from flanking your shield.
    • Sleight of hand. A must have for every riot shield class. The pro version is really what you are looking for. Switching to your secondary faster is essential with the riot shield and will save your life countless times.
    • Blast shield. The key to the riot shield is survivability; blast shield gives you this survivability and allows you to stand your ground longer until your enemy is vulnerable. The pro perk is also extremely helpful, as a blinded or stunned riot shielder is a dead one
    • Steady aim or sitrep. These are the two best choices for third perks. Steady aim should only be used when equipping akimbo weapons, as it makes them much more potent. Sitrep is great for blowing up enemy claymores and betties before they hard your team, as well as hearing enemies sneaking up on you with the pro variant.
    • Support streaks. Support streaks pair extremely well with riot shields, as assault killstreaks achieved without deaths are hard to come by when using the shield. For the same reason, specialist streaks are also hard to attain. Like I've said, the shields main advantage is the element of team support, and support kill streaks provide further play into this aspect.
The main thing to remember when using the riot shield is that its not good. What I mean by this is that you shouldn't go into a game with the mentality that you are going to get 30 kills and have a 5 k/d. You are going to die a lot, and a lot of those deaths will be getting shot and knifed through the shield due to lag. The best way to get better with the shield is to watch your kill cams and think of how the death could have been avoided from the enemies perspective. Hopefully these tips give you fellow riot shield enthusiasts a fighting chance against all those assault rifles out there. Keep tuning in for more MW3 posts.

Friday, February 3, 2012

Shotguns - Modern Warfare 3

Getting down to it with the up close and personal wet work kings....well, should be kings in this category, not in this game though. Almost all of the shotguns are trumped in close range by the SMG's and even most of the AR's. You could even say some of the snipers make better shotguns (by "could" I mean that some actually do, way to go IW). Regardless, I've used them all and I'll share my wisdom:
  1. USAS 12 - Its oddly skinny for a shotgun and not much to look at but it gets the job done. A great advantage to this gun is its range of effective first perk choices. While most of the shotguns require sleight of hand or scavenger to be reliable through multiple kills, the USAS's clip style reload and high starting ammo reserve allows for any first perk to be efficient. In my experience, the silencer makes very little difference to the amount of 1 shot kills achieved and looks pretty damn good when equipped. One of my favorite in its class, the USAS 12 is a solid choice.
      • Recommended Setup: Damage, Silencer
  2. KSG 12 - The Lazarus of shotguns. The KSG 12 was dead in the water as the worst shotgun in the game until the February 3rd update. Although the in-game stat bars represented it as the highest damage shotgun, it in fact shot the fewest pellets per shell, and did the lowest damage per pellet....again, way to go IW. Based on the new update, however, the KSG 12 is actually a decent gun. I would still never call it good because even with the damage boost I still get hitmarkers from point blank all the time, but it is at least manageable now.
      • Recommended Setup: Damage, Extended Mags
  3. SPAS 12 - Why oh why do games skin this gun with the stock extended? It looks like a....well, you can probably guess. Black ops did it right with the stock folded on top, making it look badass. Alas, off topic again. The SPAS now has little differences between the KSG. The best way to describe this gun is relating it to the person on your high school sports team that gets the "Most Improved" award when everyone else gets a witty superlative. The coaches obviously couldn't find anything exceptional about the person, let alone anything funny to say about them. The SPAS is simply nothing special.
      • Recommended Setup: Damage, Extended Mags
  4. AA-12 - This gun used to be my baby. Using it now, I don't know how I ever managed to get gold with it. In my opinion it is the most fun shotgun to play with, but it takes a disappointing amount of shells to kill someone. When every other shotgun in the game has the power to kill in 1 shell, you will almost never get 1 shot kills with the AA-12.....or 2 shot kills....or 3 shot kills. The other main downside is that IW seems to have forgotten its a primary in this game and not a secondary like its MW2 counterpart, with its ammo capacity only supporting around 3 kills. Despite all its disadvantages, the AA-12 is, like I said, very fun to play with.
      • Recommended Setup: Damage, Extended Mags
  5. Striker - I would like to say something good about this gun, but I'm afraid it will make at least 1 more person in this game want to use it. It has high damage, shoots incredibly fast for a shotgun, has crazy range, and a massive clip. Until the recent update, the gun seemingly had no downsides, it was really the only shotgun that anyone ever used. The update lowered the Strikers pellet-per-shell count, but the difference is barely noticeable. It is not uncommon to see 3 people on a 6 man team running around with the Striker, cranking out shells at seemingly full auto rate, despite killing their target with the first shot.
      • Recommended Setup: Damage, Extended Mags
  6. Model 1887 - Fun, if nothing else. It has great range, and pretty good damage, the problem is its fire rate and lack of attachments. If you are looking for a good shotgun to use, this probably isn't the best bet, but if you are looking for something fun to mess around with, its a great choice. On a side note, I think its funny that you can use it with the attachments proficiency considering it has no attachments.
      • Recommended Setup: Damage
Keep in mind when using shotguns that they are very connection dependent, and you'll be getting more assists than kills if your in a laggy lobby. Thanks to everyone checking my reviews, follow me if you like my work. Next post on weapons will probably be a list of tips to using the riot shield effectively. I probably have at least 3 days played with the shield alone and have the title for 50k bullet deflects for it so I've learned a lot about how to succeed with it. Also, if you guys haven't figured it out yet, links to the wikia pages for the respective weapons are embedded within their names on the list.

Tryhard

Its a word that seemingly spawned out of Call of Duty, but a surprisingly small number of people actually know what it means. I have personally been called tryhard while using just about every weapon in the game, so I would like to dedicate this post to its correct use. The word refers to someone who is trying too hard to be successful at the game, meaning that they are using overpowered equipment in order to go as positive as humanly possible. For those of you who think that tryhard means someone who uses bad gear to challenge themselves.....you are dumb. It would be a very poor argument to insult someone for using underpowered gear and doing well with it. So please people, when I'm using a riot shield, or an LMG, don't call me a tryhard, you just look stupid. However, if you see someone using an ACR with FMG9 akimbo secondaries, or a Type 95 with gold camo, have at them.

Wednesday, February 1, 2012

"1v1 me bro!"

We've all seen experienced it; the 10 year old prepubescent child screaming at high-C into your ear, calling you things you weren't even allowed to say at his age. There's a certain script to it, a dance, if you will, between two partners. I've set out a little mock debate for you of how this normally goes:
  • Person #1: "Dude you suck."
  • Person #2: "I was texting, I could have owned you if I tried."
  • Person #1: "I owned your mom last night."
  • Person #2: "Wow, a mom joke, your cool."
  • Person #1: "My k/d is cool too, cooler than yours."
  • Person #2: "That's because you have no life, I hang out with girls."
  • Person #1: "I hung out with your mom last night."
  • Person #2: "Really, another mom joke? Are you 10?"
  • Person #1: "I'm 11 actually, and I'm still better than you."
  • Person #2: "1v1 me bro!"
Yup, it always ends the same way: the classic "1v1 me bro!" The worst part about it is, there's really no getting out of it. It is the ultimate lose-lose situation. If you decline the 1v1 for any reason, and I do mean ANY reason; maybe your mother is in the hospital, there's a killing spree going on outside your door, or your in the process of being mauled by a bear, you and instantly hit with the "You scared bro?" So now your locked in, its a duel to the death with a 180lb 10 year old misfit who's mother sanctions the racial slurs he yells every 5 minutes. So you join a private match, set the map to Dome, put constant radar on, and run around while he kills you with the Type 95 and calls you bad. And what if you win? The outcome is much the same. You will probably get called out for using stun grenades, pre-firing, knifing, head-glitching, or any other tactical maneuvers. Like I said, its the ultimate lose-lose

So I know what you guys are desperately wondering, "What is your remarkably ingenious solution to this matter?" Excellent question my young padawon. Firstly, never accept a 1v1 challenge unless you KNOW you are going to win. If you are sitting pretty at a 0.80 k/d and hes at a 2.50, you should probably sit that one out. If you do have to decline the offer, however, do it in style so you don't get trash talked more. For example, if you are still in the game lobby, tell him to back out and invite you. Once he backs out and invites you, send him a message saying something like "Thanks for leaving"  and then block communications. Now he looks like the stupid one, sitting in a private match unable to reply while your off having fun in a game lobby. If you ARE certain you will win, go for it. If possible, you should even bring some friends along to watch and make it more insulting when he loses. If at any point you have a sufficient lead in the match, start using bad weapons to show him you're still better.

Now that you are all prepared in the art of responding to 1v1 requests, get out there and pwn some N00bs.